

Every conversation feels like you walked in as things were wrapping up. Pieces of story information are delivered through fully-voiced characters that somehow explain both too much and too little. There is no clear story or chain of events to speak of. The main campaign, if it can be called that, is a mess. Unfortunately, as far as the story is concerned, the world itself is the only thing The Falconeer has going for it. Really, the world of The Falconeer is visually stunning and delightfully original. All of this combined with ancient temples and the mysterious, magical canyon known as the Maw makes each portion of the map look as if it has been around for hundreds if not thousands of years. In order to survive the treacherous seascape, people have built buildings, towns, and garrisons on rocky crags and spires that are trying to climb into the sky. You and your falcon spend all of your time flying above the beautiful Ursee – an enormous, churning ocean that covers the entire planet. The world-building of this game is incredibly thoughtful. After a short introduction to the controls, the world is yours to explore, and what a world it is.

And this is very disappointing.As a Falconeer, you take control of an enormous falcon. While you can pick up mines from the ocean by diving into them and dropping them on top of enemy ships, The Falconeer offers no choices when it comes to your arsenal. You got your basic shooter and that’s it. You can’t invest in skills or equipment on your bird. There’s also no sense of customization or progression. Combating other fast-moving hostiles with your sluggish attacks is more often annoying than satisfying.

Dog fights in the game are by the far the worst of the experience. And I could never seem to have a proper grasp of the accuracy as my attacks felt much to slow and the rate of fire often felt sluggish. It feels like I’m shooting a pea-shooter on a giant bird. To start with, shooting enemies doesn’t feel impactful. It just doesn’t feel as intense as it should be and controls can sometimes feel unresponsive. I could never truly appreciate or feel excited when combating enemies. And for aerial combat being one of its main selling points, it is easily the worst aspect of the game. The Falconeer is an aerial combat experience. Its carefully crafted blend of environment, weather, and visuals serve to make The Falconeer a visually appealing product. As mentioned, the game provides a tranquil experience that is almost meditative in nature. On the gameplay side, The Falconeer is best when you’re gracefully flying through the air. This is one of the strong points of The Falconeer, it’s set in a world that’s beautiful to look at. Despite the cartoonish graphics of the game, its aesthetics is only enhanced by how bizarre some of the architecture can be. And many more can be found within the chapters of the game.įlying through these environments can provide a fantastic experience that feels almost tranquil. A place I found noteworthy for example, was in the middle of the ocean where the water parted as if it was the Red Sea in the Book of Exodus. Some environments in the game can be downright mystically puzzling. But the way the ocean waves look down below can be quite relaxing to gander at. There might not be much lush land to explore when you’re looking from up above to down below. The first thing you’ll notice about this game is just how beautiful the setting is. However, The Falconeer still has to be judged for what it is, single developer or not. With that in mind, it’s far easier to forgive the game for its shortcomings. Tomas Sala is solely responsible for the narrative, visuals and gameplay of what you’re seeing right now.

The Falconeer is noteworthy for only having been developed by a single individual. It is hard not to give compliments to the game.
